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> <channel><title>以太之内 生存之上 &#187; unity</title> <atom:link href="http://ixhan.com/tag/unity/feed/" rel="self" type="application/rss+xml" /><link>http://ixhan.com</link> <description>Live in your world, get owned in mine</description> <lastBuildDate>Fri, 03 Feb 2012 02:58:25 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Apple 发疯了</title><link>http://ixhan.com/2010/04/apple-such-a-bitch/</link> <comments>http://ixhan.com/2010/04/apple-such-a-bitch/#comments</comments> <pubDate>Fri, 09 Apr 2010 02:26:39 +0000</pubDate> <dc:creator>xhan</dc:creator> <category><![CDATA[iOS]]></category> <category><![CDATA[apple]]></category> <category><![CDATA[Flash]]></category> <category><![CDATA[google]]></category> <category><![CDATA[objective-c]]></category> <category><![CDATA[os4]]></category> <category><![CDATA[unity]]></category> <guid
isPermaLink="false">http://ixhan.com/?p=297</guid> <description><![CDATA[<a
href="http://ixhan.com/2010/04/apple-such-a-bitch/" title="Apple 发疯了"></a>Apple 发布了 os4.0 新的Game Center -&#62; openFeint , Plus+ 等第三方平台怎么活下去。矛盾开始了 iAD -&#62; 公开指责 google ，又一个敌人 以及 3.3.1 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. &#8230;<p
class="read-more"><a
href="http://ixhan.com/2010/04/apple-such-a-bitch/">Read more &#187;</a></p>]]></description> <content:encoded><![CDATA[<a
href="http://ixhan.com/2010/04/apple-such-a-bitch/" title="Apple 发疯了"></a><p>Apple 发布了 os4.0</p><p>新的Game Center -&gt; openFeint , Plus+ 等第三方平台怎么活下去。矛盾开始了</p><p>iAD -&gt; 公开指责 google ，又一个敌人</p><p>以及 3.3.1</p><blockquote><p>3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).</p></blockquote><p>这下 unity 和 即将来临的flash也被一棍打死了。</p><p><a
target="_blank" href="http://forum.unity3d.com/viewtopic.php?t=48795&amp;postdays=0&amp;postorder=asc&amp;start=0">unity3d 论坛火爆讨论</a></p><p>Adobe 目前在twitter上的声明 ：<a
target="_blank" href="http://twitter.com/Adobe" target="_blank">Adobe</a>We are looking into the new SDK language. We continue to develop Packager for iPhone OS which will debut in Flash <a
target="_blank" href="http://search.twitter.com/search?q=%23CS5" target="_blank">#CS5</a></p><p><a
target="_blank" href="http://www.cocos2d-iphone.org/archives/855">当然cocos2d 也赶紧来了个声明，哈哈不关我的事</a></p><h3  class="related_post_title">Related Posts</h3><ul
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isPermaLink="false">http://ixhan.com/?p=281</guid> <description><![CDATA[<a
href="http://ixhan.com/2010/02/solve-windows-7-connect-unity-asset-server-pg_hba/" title="解决windows 7 连接 unity asset server 出现 no pg_hba.conf entry for host 的错误"></a>出现错误的原因是 unity3d asset server 使用了 PostgreSQL 而在配置文件中没有对IPV6做白名单操作。 # PostgreSQL HOST ACCESS CONTROL FILE # local all trust host all 127.0.0.1 255.255.255.255 trust host booktown 192.168.1.3 255.255.255.255 ident sales host all 192.168.1.4 255.255.255.255 ident audit 当然最简单的做法，只要在网络连接中将 ipv6 关闭就能连接了。 Related Posts小试Unity游戏引擎What is &#8230;<p
class="read-more"><a
href="http://ixhan.com/2010/02/solve-windows-7-connect-unity-asset-server-pg_hba/">Read more &#187;</a></p>]]></description> <content:encoded><![CDATA[<a
href="http://ixhan.com/2010/02/solve-windows-7-connect-unity-asset-server-pg_hba/" title="解决windows 7 连接 unity asset server 出现 no pg_hba.conf entry for host 的错误"></a><p>出现错误的原因是 unity3d asset server 使用了 PostgreSQL</p><p>而在配置文件中没有对IPV6做白名单操作。</p><pre>#                   PostgreSQL HOST ACCESS CONTROL FILE
#
local  all                                          trust
host   all        127.0.0.1      255.255.255.255    trust
host   booktown   192.168.1.3    255.255.255.255    ident    sales
host   all        192.168.1.4    255.255.255.255    ident    audit
当然最简单的做法，只要在网络连接中将 ipv6 关闭就能连接了。</pre><h3  class="related_post_title">Related Posts</h3><ul
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isPermaLink="false">http://ixhan.com/?p=266</guid> <description><![CDATA[<a
href="http://ixhan.com/2010/02/what-is-ipad-all-about/" title="What is iPad All About?  "></a>What is iPad All About? With iPad devices, you now have an opportunity to create Multi-Touch applications on a larger display than previously available. The 1024 x 768 pixel screen provides much more room to display content, or provide greater &#8230;<p
class="read-more"><a
href="http://ixhan.com/2010/02/what-is-ipad-all-about/">Read more &#187;</a></p>]]></description> <content:encoded><![CDATA[<a
href="http://ixhan.com/2010/02/what-is-ipad-all-about/" title="What is iPad All About?  "></a><h1>What is iPad All About?</h1><p>With iPad devices, you now have an opportunity to create Multi-Touch applications on a larger display than previously available. The 1024 x 768 pixel screen provides much more room to display content, or provide greater detail for your existing content. And the addition of new interface elements in iPhone OS 3.2 enable an entirely new breed of applications.</p><p>The size and capabilities of iPad mean that it is now possible to create desktop-class applications for a portable device. The increased screen size gives you the space you need to present almost any kind of content. The Multi-Touch interface and support for physical keyboards enables diverse modes of interaction, ranging from simple gesture-drive interaction to content creation and substantial text input.</p><p>The increased screen size also makes it possible to create a new class of immersive applications that replicate real-world objects in a digital form. For example, the Contacts and Calendar applications on iPad look more like the paper-based address book and calendar you might have on your desk at home. These digital metaphors for real-life objects provide a more natural and familiar experience for the user and can make your applications more compelling to use. But because they are digital, you can go beyond the limitations of the physical objects themselves and create applications that enable greater productivity and convenience.</p><p>对于iPad,还是觉得得写点什么.<br
/> 这是开发文档中对iPad的定义,同志们,要领会党的精神呀!<br
/> 太晚了.明天继续.</p><h3  class="related_post_title">Related Posts</h3><ul
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isPermaLink="false">http://ixhan.com/?p=159</guid> <description><![CDATA[<a
href="http://ixhan.com/2009/11/glance-at-unity/" title="小试Unity游戏引擎"></a>大四第一学期曾在学校的数字媒体实验室工作了很短时间，第一次看到现场手绘，maya做动画，zbrush绘制高模，倍感荣幸。 其中还有部分人在把弄一个游戏引擎（忘记叫什么名字了），可以让机器人在里面蹦蹦跳跳的走路。 那一刻让我想起第一次玩准3D游戏「生化危机II」的场景，震撼，鸡东的整个人在颤抖。 随着年龄的增长，对游戏的感觉也从狂热渐渐变成消磨时间，甚至忘记了小时候的梦想。 第一次游戏行业距离我这么近，却因为心有余而力不足放弃了。 回到标题上，自从 Unity 推出了免费版后，蠢蠢欲动，今天终于下载把玩了下。 一打开默认有个island的项目，场景做的很细腻，令我惊讶的是点击运行无需等待即可在场景中测试，很棒。 一遍看教程一遍开始了第一个测试项目。专业词汇挺多，没法像看程式书那样一下子就消化一堆。 最后还是不费力的做好了第一个场景，放了个对象在自己的小岛上跑了一圈，incredible! 简直想象不到眼前的居然是我做的。hohoho 暂时对Unity的感觉是，很简单，很高效，而且做出来的效果比我想象中好很多，顺便说说它使用的脚本语言 Unity JavaScript ，但是我怎么看也和我的老朋友 ActionScript3 更相似些 ，好处是可以少浪费时间看新语法书了。 附xhan&#8217;s 终极防御要塞。 这里是更多图片 Related Posts解决windows 7 连接 unity asset server 出现 no pg_hba.conf entry for host 的错误now or neverTutorial of kissXML(iPhone)经不住的似水流年]]></description> <content:encoded><![CDATA[<a
href="http://ixhan.com/2009/11/glance-at-unity/" title="小试Unity游戏引擎"></a><p>大四第一学期曾在学校的数字媒体实验室工作了很短时间，第一次看到现场手绘，maya做动画，zbrush绘制高模，倍感荣幸。</p><p>其中还有部分人在把弄一个游戏引擎（忘记叫什么名字了），可以让机器人在里面蹦蹦跳跳的走路。</p><p>那一刻让我想起第一次玩准3D游戏「生化危机II」的场景，震撼，鸡东的整个人在颤抖。</p><p>随着年龄的增长，对游戏的感觉也从狂热渐渐变成消磨时间，甚至忘记了小时候的梦想。</p><p>第一次游戏行业距离我这么近，却因为心有余而力不足放弃了。</p><p>回到标题上，自从 Unity 推出了免费版后，蠢蠢欲动，今天终于下载把玩了下。</p><p>一打开默认有个island的项目，场景做的很细腻，令我惊讶的是点击运行无需等待即可在场景中测试，很棒。</p><p>一遍看教程一遍开始了第一个测试项目。专业词汇挺多，没法像看程式书那样一下子就消化一堆。</p><p>最后还是不费力的做好了第一个场景，放了个对象在自己的小岛上跑了一圈，incredible! 简直想象不到眼前的居然是我做的。hohoho</p><p>暂时对Unity的感觉是，很简单，很高效，而且做出来的效果比我想象中好很多，顺便说说它使用的脚本语言 Unity JavaScript ，但是我怎么看也和我的老朋友 ActionScript3 更相似些 ，好处是可以少浪费时间看新语法书了。</p><p>附xhan&#8217;s 终极防御要塞。</p><p
style="text-align: center;"><a
rel="attachment wp-att-160" href="http://ixhan.com/2009/11/glance-at-unity/bird-view/"><img
class="aligncenter size-full wp-image-160" title="bird-view" src="http://ixhan.com/wp-content/uploads/2009/11/bird-view.png" alt="bird-view" width="395" height="368" /></a></p><p>这里是更多图片</p><p><span
id="more-159"></span> <a
href='http://ixhan.com/2009/11/glance-at-unity/bird-view/' title='bird-view'><img
width="150" height="150" src="http://ixhan.com/wp-content/uploads/2009/11/bird-view-150x150.png" class="attachment-thumbnail" alt="bird-view" title="bird-view" /></a> <a
href='http://ixhan.com/2009/11/glance-at-unity/screen-shot-2009-11-07-at-3-16-54-pm/' title='Screen shot 2009-11-07 at 3.16.54 PM'><img
width="150" height="150" src="http://ixhan.com/wp-content/uploads/2009/11/Screen-shot-2009-11-07-at-3.16.54-PM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2009-11-07 at 3.16.54 PM" title="Screen shot 2009-11-07 at 3.16.54 PM" /></a> <a
href='http://ixhan.com/2009/11/glance-at-unity/screen-shot-2009-11-07-at-5-31-52-pm/' title='Screen shot 2009-11-07 at 5.31.52 PM'><img
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href='http://ixhan.com/2009/11/glance-at-unity/screen-shot-2009-11-07-at-5-33-03-pm/' title='Screen shot 2009-11-07 at 5.33.03 PM'><img
width="150" height="150" src="http://ixhan.com/wp-content/uploads/2009/11/Screen-shot-2009-11-07-at-5.33.03-PM-150x150.png" class="attachment-thumbnail" alt="Screen shot 2009-11-07 at 5.33.03 PM" title="Screen shot 2009-11-07 at 5.33.03 PM" /></a> <a
href='http://ixhan.com/2009/11/glance-at-unity/screen-shot-2009-11-07-at-5-33-28-pm/' title='Screen shot 2009-11-07 at 5.33.28 PM'><img
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